Prop tractor beam: Difference between revisions

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(removed see also, already in category)
(Updated with data from the official portal2.fgd)
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{{Portal2 point|prop_tractor_beam}}
{{Portal2 point|prop_tractor_beam}}


'''Excursion funnels''' are a puzzle element of [[Portal 2]] that work like tractor beams. Objects (like [[Npc_portal_turret_floor|turrets]] and [[Prop_weighted_cube|cubes]]) and players that touch blue funnels slowly drift away from the emitter, unaffected by gravity. Players can remove objects and themselves from the funnel but can not move against the flow.
==Entity description==
Emitter for a tractor beam.
 
Excursion funnels are a puzzle element of [[Portal 2]] that work like tractor beams. Objects (like [[Npc_portal_turret_floor|turrets]] and [[Prop_weighted_cube|cubes]]) and players that touch blue funnels slowly drift away from the emitter, unaffected by gravity. Players can remove objects and themselves from the funnel but can not move against the flow.


Some funnels are connected to [[button (Portal 2)|buttons]]. When activated, these funnels reverse direction and turn orange, drawing things towards their emitter instead of pushing things away.
Some funnels are connected to [[button (Portal 2)|buttons]]. When activated, these funnels reverse direction and turn orange, drawing things towards their emitter instead of pushing things away.
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==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV Angles}}
{{KV EnableDisable}}
{{KV Reflection}}
{{KV|LinearForce|integer|How fast objects in the funnel move. Portal 2 uses 250 normally. Negative values automatically switches to the orange sucking effect.}}
{{KV|Linear Force|float|Linear force to apply to objects in the beam.}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
{{I EnableDisable}}
{{I Parentname}}
{{IO|SetLinearForce|Changes the LinearForce keyvalue at runtime, can be used to reverse the funnel at runtime.|param=integer}}
{{I Reflection}}
{{IO|SetLinearForce|Set the linear force applied to objects in the beam.|param=float}}
{{IO|Enable|Turn the beam on.}}
{{IO|Disable|Turn the beam off.}}
 
==Outputs==
{{O Targetname}}


==Creation==
==Creation==

Revision as of 02:28, 11 May 2011

An excursion funnel in Portal 2.

Template:Portal2 point

Entity description

Emitter for a tractor beam.

Excursion funnels are a puzzle element of Portal 2 that work like tractor beams. Objects (like turrets and cubes) and players that touch blue funnels slowly drift away from the emitter, unaffected by gravity. Players can remove objects and themselves from the funnel but can not move against the flow.

Some funnels are connected to buttons. When activated, these funnels reverse direction and turn orange, drawing things towards their emitter instead of pushing things away.

Like bridges, walls, and lasers, funnels can be extended through portals.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since Portal 2)
If enabled, this entity will render in fast water reflections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass.
Linear Force ([todo internal name (i)]) <float>
Linear force to apply to objects in the beam.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Reflection:

DisableDrawInFastReflection  (in all games since Portal 2)
Turns off rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
EnableDrawInFastReflection  (in all games since Portal 2)
Turn on rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
SetLinearForce <floatRedirectInput/float>
Set the linear force applied to objects in the beam.
Enable
Turn the beam on.
Disable
Turn the beam off.

Outputs

Creation

Each funnel consists of a prop_tractor_beam and a player clip in front. Funnels often have a light in front of them for a soft blue glow (with an approximate brightness of 50 120 250 50) but not when the beam is reversible because it conflicts with the orange colour of the funnel.

External links