Prop weighted cube: Difference between revisions
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Note:Page left for viewable history, content moved to prop_physics
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[[File:P2 cubes pivot.jpg|thumb|right|150px|Weighted Pivot Cube]] | |||
{{portal2 point|prop_weighted_cube}} | {{portal2 point|prop_weighted_cube}} | ||
{{more screenshots}}<!-- like, say, of a normal cube and an edgeless safety cube --> | {{more screenshots}}<!-- like, say, of a normal cube and an edgeless safety cube --> | ||
[[ | ==Entity description== | ||
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects [[Thermal Discouragement Beam]]s. Not to be confused with [[prop_monster_box|the Frankenturrets]]. | |||
==Keyvalues== | |||
{{KV BasePropPhysics}} | |||
{{KV RenderFields}} | |||
{{KV|Allow Funnelling|boolean}} | |||
{{KV|Type of cube|choices}} | |||
:* 0 : Normal | |||
:* 1 : Companion | |||
:* 2 : Redirection | |||
:* 3 : Ball | |||
:* 4 : Under | |||
{{KV|New skins|integer}} | |||
{{KV|Paint power|choices}} | |||
:* 0 : Bouncy | |||
:* 1 : Normal | |||
:* 2 : Speedy | |||
==Flags== | |||
{{Fl BasePropPhysics}} | |||
==Inputs== | |||
{{I BasePropPhysics}} | |||
{{I RenderFields}} | |||
==Outputs== | |||
{{O BasePropPhysics}} | |||
{{O RenderFields}} |
Revision as of 02:17, 5 May 2011

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Entity description
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects Thermal Discouragement Beams. Not to be confused with the Frankenturrets.
Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Type of cube ([todo internal name (i)]) <choices>
-
- 0 : Normal
- 1 : Companion
- 2 : Redirection
- 3 : Ball
- 4 : Under
- Paint power ([todo internal name (i)]) <choices>
-
- 0 : Bouncy
- 1 : Normal
- 2 : Speedy
Flags

Inputs

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs
