Env portal laser: Difference between revisions
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Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
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==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV PropDynamicBase}} | ||
{{KV|World model|studio}} | {{KV|World model|studio}} | ||
{{KV|Start State|choices}} | {{KV|Start State|choices}} | ||
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{{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}} | {{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}} | ||
{{KV|Scale Value|integer}} | {{KV|Scale Value|integer}} | ||
== Flags == | |||
{{FL PropDynamicBase}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I PropDynamicBase}} | ||
{{IO|TurnOn}} | {{IO|TurnOn}} | ||
{{IO|TurnOff}} | {{IO|TurnOff}} | ||
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==Outputs== | ==Outputs== | ||
{{O | {{O PropDynamicBase}} |
Revision as of 17:46, 4 May 2011

env_portal_laser as seen in Hammer

Entity description
Laser Emitter. It emits a laser that can be used as a puzzle element or to destroy turrets.
Keyvalues
- World model ([todo internal name (i)]) <model path>
- Start State ([todo internal name (i)]) <choices>
- Skin ([todo internal name (i)]) <integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
Flags
Inputs
- TurnOn
- TurnOff
- Toggle