Env portal laser: Difference between revisions
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Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
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[[File:env_portal_laser.jpg|thumb|right|env_portal_laser as seen in [[Hammer]]]] | [[File:env_portal_laser.jpg|thumb|right|env_portal_laser as seen in [[Hammer]]]] | ||
[[File:env_portal_laser2.jpg|thumb|right|env_portal_laser as seen in-game (the white light is not emitted by the laser)]] | [[File:env_portal_laser2.jpg|thumb|right|env_portal_laser as seen in-game (the white light is not emitted by the laser)]] | ||
{{portal2 point|env_portal_laser}} | {{portal2 point|env_portal_laser}} | ||
{{note|There are two models that can be used. '''laser_emitter_center.mdl''' is the emitter pictured to the right, and '''laser_emitter.mdl''' is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.}} | {{note|There are two models that can be used. '''laser_emitter_center.mdl''' is the emitter pictured to the right, and '''laser_emitter.mdl''' is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.}} | ||
==Entity description== | |||
Laser Emitter. It emits a laser that can be used as a puzzle element or to destroy [[turrets]]. | |||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|World model|studio}} | |||
{{KV|Start State|choices}} | |||
{{KV|Auto Aim Enabled|boolean}} | |||
{{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}} | |||
{{KV|Scale Value|integer}} | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I Angles}} | |||
{{IO|TurnOn}} | |||
{{IO|TurnOff}} | |||
{{IO|Toggle}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 16:59, 4 May 2011

env_portal_laser as seen in Hammer

Entity description
Laser Emitter. It emits a laser that can be used as a puzzle element or to destroy turrets.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- World model ([todo internal name (i)]) <model path>
- Start State ([todo internal name (i)]) <choices>
- Skin ([todo internal name (i)]) <integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
Inputs
- TurnOn
- TurnOff
- Toggle