Panels: Difference between revisions
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| [[File:Portal2_panels.jpg|thumb|right|300px|Panels in Portal 2]] | [[File:Portal2_panels.jpg|thumb|right|300px|Panels in Portal 2]] | ||
| Panels are a type of game mechanics in Portal 2. They can change a room's architecture and create stairs or platforms by utilizing many of the available animations panels come with. | |||
| == Creating Panels == | == Creating Panels == | ||
Revision as of 05:20, 28 April 2011
Panels are a type of game mechanics in Portal 2. They can change a room's architecture and create stairs or platforms by utilizing many of the available animations panels come with.
Creating Panels
What we need:
- prop_dynamic
- func_brush
- logic_auto
- logic_relay Or some trigger
- Animation do you want to play
1. Create the prop_dynamic and set the Model "models/anim_wp/room_transform/arm64x64_interior.mdl" and set the Name of the prop_dynamic to e.g. "panel1". And set the "Collision" to "Not Solid".
2. Create a func_brush on the "top side" of the Model. Set the Name to e.g. "panel1_brush". And set the Parent to "panel1".
3. Create a Logic_auto and fire follow Output to the panel1_brush:
OnMapSpawn panel1_brush SetParentAttachmentMaintainOffset panel_attach
Now the func_brush can follow the animation of the prop_dynamic.
4. Create a logic_relay, or some type of Trigger, set the name to e.g. "relay_panel1_animation".
And fire follow Output to the prop_dynamic:
OnTrigger pannel1 SetAnimation ANIMATION_NAME
