VScript: Difference between revisions
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m (Portal 2 uses squirrel, too) |
m (Portal 2 seems to have some .lua scripts, maybe they can be used in VScript?) |
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* [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | * [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | ||
VScript is currently implemented in {{portal2}} [[Portal 2]], {{l4d2}} [[Left 4 Dead 2]] and {{as}} [[Alien Swarm]]. The latter two are supporting Squirrel only. | |||
Script files are placed and executed in <code>scripts/vscripts/</code> inside the game folder. | Script files are placed and executed in <code>scripts/vscripts/</code> inside the game folder. |
Revision as of 15:48, 12 April 2011
VScript is a virtual machine for scriping that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Portal 2,
Left 4 Dead 2 and
Alien Swarm. The latter two are supporting Squirrel only.
Script files are placed and executed in scripts/vscripts/
inside the game folder.