Info zombie spawn: Difference between revisions
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{{ | {{l4d series point|info_zombie_spawn}} It is an entity used to spawn a zombie. | ||
{{stub}} | {{stub}} | ||
== Keyvalues == | == Keyvalues == | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{KV Angles}} | * {{KV Angles}} | ||
* '''Population''' | * '''Population''' <code><[[string]]></code> | ||
:A set of infected to spawn. See left4dead\scripts\population.txt for possible values. | |||
== Flags == | == Flags == | ||
* none | * none | ||
== Inputs == | == Inputs == | ||
* '''SpawnZombie''' | *'''SpawnZombie''' | ||
:Spawns a random infected. | :Spawns a random infected. | ||
*{{l4d2 add|'''StartleZombie'''}} | |||
:Startle the zombie (witches only). | |||
== Outputs == | == Outputs == | ||
*'''OnSpawnNormal''' | *'''OnSpawnNormal''' | ||
Line 39: | Line 37: | ||
== See also == | == See also == | ||
*[[Left 4 Dead Infected Populations]] | *[[Left 4 Dead Infected Populations]] | ||
Revision as of 18:58, 6 March 2011
Template:L4d series point It is an entity used to spawn a zombie.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Population
<string>
- A set of infected to spawn. See left4dead\scripts\population.txt for possible values.
Flags
- none
Inputs
- SpawnZombie
- Spawns a random infected.
- Startle the zombie (witches only).
Outputs
- OnSpawnNormal
- Fired when the spawner creates a normal infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnSpitter
- Fired when the spawner creates a Spitter.
- OnSpawnJockey
- Fired when the spawner creates a Jockey.
- OnSpawnCharger
- Fired when the spawner creates a Charger.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.