Getting Started: Difference between revisions

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(Switching to lossless emptyworkspace.png with restored 2D view labels and origin displayed in the 3D camera view.)
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# Launch '''Hammer''', the level editor for Source:<br />[[File:Game config set.png|700px|Launching Hammer for [[Half-Life 2: Deathmatch]]]]
# Launch '''Hammer''', the level editor for Source:<br />[[File:Game config set.png|700px|Launching Hammer for [[Half-Life 2: Deathmatch]]]]
# From the '''File''' menu, select '''New''':<br />[[File:Hammer newwindow.jpg|link=]]
# From the '''File''' menu, select '''New''':<br />[[File:Hammer newwindow.jpg|link=]]
# An empty map will appear.<br />[[File:Hammer emptyworkspace.jpg|600px]]
# An empty map will appear.<br />[[File:Hammer emptyworkspace.png|600px]]


{{Navbar|:Category:Level Design|Your First Map|View Navigation}}
{{Navbar|:Category:Level Design|Your First Map|View Navigation}}


[[Category:Level Design]][[Category:Level Design Tutorials]]
[[Category:Level Design]][[Category:Level Design Tutorials]]

Revision as of 13:31, 13 February 2011

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  1. Go to Steam's Library tab, then the Tools tab and launch the Source SDK.
  2. Select the engine version and game you want to use for your map.
  3. Launch Hammer, the level editor for Source:
    Launching Hammer for Half-Life 2: Deathmatch
  4. From the File menu, select New:
    Hammer newwindow.jpg
  5. An empty map will appear.
    Hammer emptyworkspace.png

← [[::Category:Level Design|:Category:Level Design]]