Mat wireframe: Difference between revisions
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MossyBucket (talk | contribs) m (Oops.) |
MossyBucket (talk | contribs) (Inserted color codes for sprites and decals.) |
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It has four settings (0-3). | It has four settings (0-3). | ||
;mat_wireframe 0:Do not display any wireframes. | ;mat_wireframe 0:Do not display any wireframes. | ||
Line 11: | Line 10: | ||
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | ;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | ||
;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink). | ;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink). | ||
No matter what active mode, the non-world brushes always use the following wireframe color codes: | |||
*Models - Cyan | |||
*Sprites - Green | |||
*Decals - Yellow | |||
This variable is a [[sv_cheats|cheat]]. | This variable is a [[sv_cheats|cheat]]. |
Revision as of 11:01, 12 February 2011

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.
A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.
It has four settings (0-3).
- mat_wireframe 0
- Do not display any wireframes.
- mat_wireframe 1
- Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
- mat_wireframe 2
- Outlines all visible world brush polygons (in green).
- mat_wireframe 3
- Outlines all rendered visleafs (in pink).
No matter what active mode, the non-world brushes always use the following wireframe color codes:
- Models - Cyan
- Sprites - Green
- Decals - Yellow
This variable is a cheat.