Mat wireframe: Difference between revisions
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MossyBucket (talk | contribs) (I'm surprised mat_wireframe wasn't described better than basically "Lets you see through walls." in the wiki.) |
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[[Image:Mat_wireframe1.jpg|thumb|Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of [[visibility]] issues.]] | |||
A [[Developer Console|console]] variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how. | |||
[[ | |||
It has four settings (0-3). | |||
Model polygons are always outlined in cyan. | |||
;mat_wireframe 0:Do not display any wireframes.<br> | |||
;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting displays hidden polygons as well.) | |||
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | |||
;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink). | |||
This variable is a [[sv_cheats|cheat]]. | |||
== See also == | |||
* [[Optimization (level design)]] | |||
* [[visibility optimization]] | |||
* [[areaportal]] | |||
[[Category:Console variables]] |
Revision as of 13:25, 31 January 2011

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.
A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.
It has four settings (0-3).
Model polygons are always outlined in cyan.
- mat_wireframe 0
- Do not display any wireframes.
- mat_wireframe 1
- Outlines all rendered world brush polygons (in pink). (This setting displays hidden polygons as well.)
- mat_wireframe 2
- Outlines all visible world brush polygons (in green).
- mat_wireframe 3
- Outlines all rendered visleafs (in pink).
This variable is a cheat.