Talk:Logic lineto: Difference between revisions
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Hurricaaane (talk | contribs) (<vector> ?) |
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I can see then the logic_lineto can only be linked to a [[Func_breakable_surf]] , but even if it can only be linked to it, the <vector> values are not corresponding (''Shatter <vector> Shatter the window. The input is a vector. First two coordinates are the X,Y center of the shattering (as values from from 0-1). The third coordinate is the radius of the shatter, in inches.""). | I can see then the logic_lineto can only be linked to a [[Func_breakable_surf]] , but even if it can only be linked to it, the <vector> values are not corresponding (''Shatter <vector> Shatter the window. The input is a vector. First two coordinates are the X,Y center of the shattering (as values from from 0-1). The third coordinate is the radius of the shatter, in inches.""). | ||
So whats the use of this entity? | So whats the use of this entity? | ||
As long as a [[Logic_compare]] can't compare vector values and there is no entity that can say "get the second value in the vector", I can't see it, can you explain? | As long as a [[Logic_compare]] can't compare vector values and there is no entity that can say "get the second value in the vector", I can't see it, can you explain?--[[User:Hurricaaane|Hurricaaane]] 02:27, 31 Oct 2005 (PST) |
Revision as of 03:27, 31 October 2005
I can see then the logic_lineto can only be linked to a Func_breakable_surf , but even if it can only be linked to it, the <vector> values are not corresponding (Shatter <vector> Shatter the window. The input is a vector. First two coordinates are the X,Y center of the shattering (as values from from 0-1). The third coordinate is the radius of the shatter, in inches.""). So whats the use of this entity? As long as a Logic_compare can't compare vector values and there is no entity that can say "get the second value in the vector", I can't see it, can you explain?--Hurricaaane 02:27, 31 Oct 2005 (PST)