Func respawnroom: Difference between revisions

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{{wrongtitle|title=func_respawnroom}}
{{wrongtitle|title=func_respawnroom}}
{{Template:Tf2 brush}}
==Entity Description==
==Entity Description==
A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]].
A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]].
==Availability==
This brush-based [[entity]] is exclusive to Team Fortress 2.


==Keyvalues==
==Keyvalues==

Revision as of 18:20, 19 December 2010

Template:Wrongtitle Template:Tf2 brush

Entity Description

A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


  • StartDisabled
<boolean>

Flags

This entity doesn't have any flags.

Inputs

  • SetTeam
<int> Changes the entity's team.

Outputs