Func respawnroom: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_respawnroom}} | {{wrongtitle|title=func_respawnroom}} | ||
{{Template:Tf2 brush}} | |||
==Entity Description== | ==Entity Description== | ||
A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]]. | A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]]. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:20, 19 December 2010
Template:Wrongtitle Template:Tf2 brush
Entity Description
A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.