Func respawnroom: Difference between revisions
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{{wrongtitle|title=func_respawnroom}} | {{wrongtitle|title=func_respawnroom}} | ||
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==Entity Description== | ==Entity Description== | ||
A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]]. | A func_respawnroom designates a respawn area for a team and also servers as a [[func_nobuild]] zone for engineers. For more information on the usage of this entity, see [[TF2/Creating a Spawnroom|creating a spawnroom]]. | ||
==Keyvalues== | ==Keyvalues== | ||
Revision as of 17:20, 19 December 2010
Template:Wrongtitle Template:Tf2 brush
Entity Description
A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls

- 2: RED

- 3: BLU/Robots

- 5: Halloween Bosses (only in
) !FGD
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.