Point nav attribute region: Difference between revisions
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{{L4d2 point|point_nav_attribute_region}} | {{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation. | ||
==Keyvalues== | |||
== | [[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | ||
{{KV Targetname|targetname}} | {{KV Targetname|targetname}} | ||
*Precise | *;Precise <code><choices></code> | ||
*Crouch | :Off or On | ||
*Mins | *;Crouch <code><choices></code> | ||
*Maxs | :Off or On | ||
*;Mins <code><[[vector]]></code> | |||
:x y z values of the "starting" bounding box around entity center | |||
*;Maxs <code><[[vector]]></code> | |||
:x y z values for the "far end" bounding box | |||
== Flags == | |||
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]] | |||
*Empty (no wanderers) | |||
*Battlestation | |||
*Finale | |||
*Mission Start | |||
*Battlefield | |||
*Not Clearable | |||
*Checkpoint | |||
*Obscured | |||
*No mobs | |||
*Rescue Vehicle | |||
*Rescue Closet | |||
*No Threat | |||
*Lying down | |||
==Inputs== | |||
{{I Targetname}} | |||
==Outputs== | |||
{{O Targetname}} | |||
==See also== | |||
==External links== |
Revision as of 08:45, 31 October 2010
Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Precise
<choices>
- Precise
- Off or On
- Crouch
<choices>
- Crouch
- Off or On
- Mins
<vector>
- Mins
- x y z values of the "starting" bounding box around entity center
- Maxs
<vector>
- Maxs
- x y z values for the "far end" bounding box
Flags
- Empty (no wanderers)
- Battlestation
- Finale
- Mission Start
- Battlefield
- Not Clearable
- Checkpoint
- Obscured
- No mobs
- Rescue Vehicle
- Rescue Closet
- No Threat
- Lying down