Point nav attribute region: Difference between revisions

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{{L4d2 point|point_nav_attribute_region}}
{{L4d2 point|point_nav_attribute_region}} It is a point entity that holds attributes to be applied to regions of nav areas during generation.


 
==Keyvalues==
==Entity Description==
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]
This entity holds attributes to be applied to regions of nav areas during generation
 
 
==Keyvalues==[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]
{{KV Targetname|targetname}}
{{KV Targetname|targetname}}
*Precise - Off or On
*;Precise <code><choices></code>
*Crouch - Off or On
:Off or On
*Mins - x y z values of the "starting" bounding box around entity center
*;Crouch <code><choices></code>
*Maxs - x y z values for the "far end" bounding box
:Off or On
 
*;Mins <code><[[vector]]></code>
== Flags ==[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
:x y z values of the "starting" bounding box around entity center
This screenshot illustrates, under the flag tabs, selectable nav attributes.
*;Maxs <code><[[vector]]></code>
:x y z values for the "far end" bounding box


== Flags ==
[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
*Empty (no wanderers)
*Battlestation
*Finale
*Mission Start
*Battlefield
*Not Clearable
*Checkpoint
*Obscured
*No mobs
*Rescue Vehicle
*Rescue Closet
*No Threat
*Lying down


*
==Inputs==
*
{{I Targetname}}
*
*


==Outputs==
{{O Targetname}}


{{stub}}
==See also==
==External links==

Revision as of 08:45, 31 October 2010

Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Class Info Tab
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Precise <choices>
Off or On
  • Crouch <choices>
Off or On
x y z values of the "starting" bounding box around entity center
x y z values for the "far end" bounding box

Flags

Flags
  • Empty (no wanderers)
  • Battlestation
  • Finale
  • Mission Start
  • Battlefield
  • Not Clearable
  • Checkpoint
  • Obscured
  • No mobs
  • Rescue Vehicle
  • Rescue Closet
  • No Threat
  • Lying down

Inputs

Outputs

See also

External links