Env entity igniter: Difference between revisions

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==Entity Description==
==Entity Description==
An [[entity]] that catches a [[target]] entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs.
An [[entity]] that catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs.


==Availability==
==Availability==

Revision as of 03:59, 29 September 2010

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Entity Description

An entity that catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.

Availability

Template:In game Template:Game-base In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • target
<target_destination> Name of the entity to catch on fire.
  • lifetime
<float> Duration of flames.

Inputs

  • Ignite
Ignite the target entity.

Outputs