Npc advisor: Difference between revisions
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Bug:This entity is prone to crashing the engine [todo tested in ?]
m (fix) |
Welsh Mullet (talk | contribs) (Added basic flags) |
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* sk_advisor_health (def. 1000) | * sk_advisor_health (def. 1000) | ||
Defines an Advisor's Spawn Health. | Defines an Advisor's Spawn Health. | ||
==Flags== | |||
* {{Fl BaseNPC}} |
Revision as of 14:59, 28 September 2010

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The sluggy, evil, worm like things that are known as Combine Advisors.

Do not spawn these ingame.
Dedicated Console Cvars
- sk_advisor_health (def. 1000)
Defines an Advisor's Spawn Health.
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.