Env credits: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:{{PAGENAME}}.png|left]] | [[Image:{{PAGENAME}}.png|left]] | ||
An entity to control the rolling credits. The credis text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out. | An [[entity]] to control the rolling [[credits]]. The credis text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out. | ||
{{clr}} | {{clr}} |
Revision as of 18:33, 27 September 2010
Template:Wrongtitle Template:Base point
Entity Description
An entity to control the rolling credits. The credis text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out.
Availability
Template:In game Template:Game-base In code it is represented by class CCredits, defined in EnvMessage.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits
- Start the intro credits rolling.
- RollOutroCredits
- Start the outro credits rolling.
- ShowLogo
- Show the HL2 logo.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.