Fog volume: Difference between revisions
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Tip:
There is a Fog Panel in Left 4 Dead 2 that allows in-game manipulation of fog parameters. It is loaded via console command
Note:
Alien Swarm does not use the origin of a player to decide which fog volume he is in, but rather camera position. Due to this, you must make sure that your fog volume is taller (height) then the highest point a marines camera can reach, i.e: The distance from the camera in height from the marine.
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{{tip|{{l4d2}} There is a Fog Panel in Left 4 Dead 2 that allows in-game manipulation of fog parameters. It is loaded via console command <code>fogui</code>.}} | {{tip|{{l4d2}} There is a Fog Panel in Left 4 Dead 2 that allows in-game manipulation of fog parameters. It is loaded via console command <code>fogui</code>.}} | ||
{{note| {{as}} Alien Swarm does not use the origin of a player to decide which fog volume he is in, but rather camera position. Due to this, you must make sure that your fog volume is taller (height) then the highest point a marines camera can reach, i.e: The distance from the camera in height from the marine.}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 04:22, 22 August 2010
Entity description
fog_volume
is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume
in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.


fogui
.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- FogName:
- Fog Name <target_destination>
- The name of the fog entity associated with this volume.
- PostProcessName:
- Postprocess Name <target_destination>
- The name of the postprocess entity associated with this volume.
- ColorCorrectionName:
- ColorCorrection Name <target_destination>
- The name of the color_correction entity associated with this volume.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See also
External links
L4D Art Direction, Part 1: Filmic Effects - Valve blog post regarding film effects in Left 4 Dead