Info goal infected chase: Difference between revisions
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ThaiGrocer (talk | contribs) (Created page with '{{l4d point|info_goal_infected_chase}}<br> {{l4d2 point|info_goal_infected_chase}} {{stub}} == Entity description == An entity that attracts infected like the pipe bomb to give …') |
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{{l4d | {{l4d series point|info_goal_infected_chase}} | ||
{{stub}} | {{stub}} | ||
Revision as of 07:51, 25 July 2010
Entity description
An entity that attracts infected like the pipe bomb to give them something to do during outros. Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.