Prop minigun: Difference between revisions
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{{ | {{DISPLAYTITLE:prop_minigun}} | ||
{{l4d point|prop_minigun}}<br> | |||
{{l4d2 point|prop_minigun}}<br><br> | |||
== Entity description == | == Entity description == | ||
A | A mounted gun players can +USE. The entity is available in both [[Left 4 Dead]] and [[Left 4 Dead 2]]. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV PropDynamicBase}} | |||
*{{KV Parentname}} | *{{KV Parentname}} | ||
*{{KV Global}} | *{{KV Global}} | ||
Line 20: | Line 22: | ||
| 6 || Use VPhysics | | 6 || Use VPhysics | ||
|} | |} | ||
== Flags == | |||
* {{fl PropDynamicBase}} | |||
== Inputs == | |||
* {{I Targetname}} | |||
{{I PropDynamicBase}} | |||
== Outputs == | |||
* '''OnFireStart''' | |||
: Fired when the minigun has spun up and is starting firing. | |||
* '''OnFireStop''' | |||
: Fired when the minigun has stopped firing. | |||
{{O PropDynamicBase}} | |||
== See also == | |||
* [[prop_mounted_machine_gun]] | |||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] | ||
[[Category:Left 4 Dead 2 Entities]] |
Revision as of 09:20, 16 July 2010
Template:L4d point
Template:L4d2 point
Entity description
A mounted gun players can +USE. The entity is available in both Left 4 Dead and Left 4 Dead 2.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
Flags
Inputs
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.