Info projecteddecal: Difference between revisions

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{{base_point}} It projects a [[decal]] onto anything capable of receiving one. If it has no no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input.  
{{base_point}} It projects a [[decal]] onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input.  


See also [[Decals]].
See also [[Decals]].

Revision as of 18:42, 20 June 2010

Template:Base point It projects a decal onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

See also Decals.

Keyvalues

  • texture
<decal> The image to apply as a decal.
  • Distance
<float> Maximum distance from the entity to project the decal.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

  • Activate
Force the decal to apply itself to the world.

Outputs

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