Info projecteddecal: Difference between revisions
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{{base_point}} It projects a [[decal]] onto anything capable of receiving one. If it has | {{base_point}} It projects a [[decal]] onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input. | ||
See also [[Decals]]. | See also [[Decals]]. |
Revision as of 18:42, 20 June 2010
Template:Base point It projects a decal onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.
See also Decals.
Keyvalues
- texture
- <decal> The image to apply as a decal.
- Distance
- <float> Maximum distance from the entity to project the decal.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Activate
- Force the decal to apply itself to the world.