Func instance: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
ThaiGrocer (talk | contribs) m (Removed inaccuracies.) |
||
Line 1: | Line 1: | ||
'''func_instance''' is a point entity found in all Source games for placing an instance of a map file. You may translate and rotate this entity. You can use the replace keys to do parameter changes on the instance contents. In a $ at the beginning of a variable name. Then just use the $variable name inside of the instance contents on any value portion of a key/value pair. | |||
{{stub}} | {{stub}} | ||
==KeyValues== | ==KeyValues== |
Revision as of 17:29, 22 May 2010
func_instance is a point entity found in all Source games for placing an instance of a map file. You may translate and rotate this entity. You can use the replace keys to do parameter changes on the instance contents. In a $ at the beginning of a variable name. Then just use the $variable name inside of the instance contents on any value portion of a key/value pair.
KeyValues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- targetname:
- Fix Up Name
<target_source>
- The name that all entities will be fixed up with based upon the fix up style.
- file:
- VMF Filename
<instance_file>
- This indicates a map file relative to the map's file name.
- fixup_style:
- Entity Name Fix Up
<choices>
- Fixup style for instanced entity names. Uses the 'Fix Up Name' field.
- relace01-10:
- Replace
<instance_variable>
- This is a replacement parameter. It goes in the form of $variable value. All entities inside of that instance that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0