BSP2MAP: Difference between revisions
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(I deleted the two first download sources, beacuse they are long time down) |
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== External links == | == External links == | ||
* [http://www.filefront.com/2142249/Bsp2map BSP2MAP download filefront] | * [http://www.filefront.com/2142249/Bsp2map BSP2MAP download filefront] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 14:19, 8 January 2010
BSP2MAP is a decompiler for HL1-engine maps written by Skyler 'Zipster' York. It converts the BSP files into .MAP format, which can then be loaded into Hammer. Unfortunately, HL1 maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike WinBSPC, BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit.