Portal:Env Fire fix: Difference between revisions
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Kizzycocoa (talk | contribs) (added Env_fire fix page for portal. added cleanup tag for those who believe it is of low quality (which I'm sure may happen). this page addresses the problem, gives history, and a fix) |
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{{Template:Cleanup}} | {{Template:Cleanup}} | ||
The [[Env_fire]] entity is broken in portal. | The [[Env_fire]] entity is broken in portal. There's actually a fixable reason as to why this is. | ||
There's actually a | |||
In the Source engine, the Env_fire entity looks for the particle "fire_01.pcf" to use. | In the Source engine, the Env_fire entity looks for the particle "fire_01.pcf" to use. |
Revision as of 03:54, 28 December 2009

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
The Env_fire entity is broken in portal. There's actually a fixable reason as to why this is.
In the Source engine, the Env_fire entity looks for the particle "fire_01.pcf" to use. This contains all the necessary particles, like smoke, large/medium/small fires, etc. In Half Life 2, this works fine.
However, in Portal, the fire pit particles seen at the end of the test chambers are also named "fire_01.pcf". This creates some conflicts, as the Env_fire can't find the correct particles within the Portal fire pit particle system. This is further complicated by the absence of any Env_fires in the original Portal. had any been placed during development, this problem would have been dealt with far before Portal was released.