VMEX: Difference between revisions
(Added a notes: the l4d vmex was created with the original author's permission, no plans for l4d2 vmex. Removed the underscore in Decompiling_Maps) |
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* [http://www.bagthorpe.org/bob/cofrdrbob/vmex.html VMEX] - the official website. | * [http://www.bagthorpe.org/bob/cofrdrbob/vmex.html VMEX] - the official website. | ||
* [http://steamreview.org/external/vdc/vmex098g.zip VMEX 0.98g] - download mirror for the latest version. | * [http://steamreview.org/external/vdc/vmex098g.zip VMEX 0.98g] - download mirror for the latest version. | ||
* [http:// | * [http://sites.google.com/site/terabytedragon/vmex098g-l4d.zip VMEX 0.98g for Left 4 Dead] | ||
* [[Decompiling Maps]] | * [[Decompiling Maps]] | ||
Revision as of 01:43, 27 December 2009
Valve Map Extractor (VMEX) is a decompiler for Source engine maps. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Since version 0.98g it supports all of Valve's games up to Left 4 Dead.
The Ship
To decompile maps for The Ship, download the modified version: VMEX (v0.98e) here.
Left 4 Dead
A modified version of vmex was created for decompiling Left 4 Dead maps by TerabyteDragon with permission by the original author. This modification resolves an issue with static props (specifically how large the entries are in the BSP file). This version can be downloaded from the link below. Note: This version of vmex is NOT guaranteed to work with maps from any other game. There are currently no plans to make a version compatible with Left 4 Dead 2.
See also
- VMEX - the official website.
- VMEX 0.98g - download mirror for the latest version.
- VMEX 0.98g for Left 4 Dead
- Decompiling Maps