List of default AI relationships/table: Difference between revisions
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==Abbreviations key== | |||
{| | |||
! Symbol || Class || Description | |||
|- | |||
| ANT || CLASS_ANTLION || [[npc_antlion]] | |||
|- | |||
| BAR || CLASS_BARNACLE || [[npc_barnacle]] | |||
|- | |||
| BUL || CLASS_BULLSEYE || [[npc_bullseye]] | |||
|- | |||
| PAS || CLASS_CITIZEN_PASSIVE || [[npc_citizen]] | |||
|- | |||
| REB || CLASS_CITIZEN_REBEL || [[npc_citizen]] | |||
|- | |||
| COM || CLASS_COMBINE || [[npc_combine_s]] | |||
|- | |||
| GUN || CLASS_COMBINE_GUNSHIP || [[npc_combinegunship]] | |||
|- | |||
| CON || CLASS_CONSCRIPT || No entities are of this class. | |||
|- | |||
| FLA || CLASS_FLARE || <code>CFlare</code> | |||
|- | |||
| HEA || CLASS_HEADCRAB || [[npc_headcrab]] | |||
|- | |||
| MAN || CLASS_MANHACK || [[npc_manhack]] | |||
|- | |||
| MET || CLASS_METROPOLICE || [[npc_metropolice]] | |||
|- | |||
| MIL || CLASS_MILITARY || [[npc_spotlight]]; [[npc_combine_camera]] when enabled; entities derived from <code>CBaseTurret</code> unless overridden. | |||
|- | |||
| MIS || CLASS_MISSILE || Probably something from [[npc_launcher]] or possibly [[weapon_rpg]] | |||
|- | |||
| NON || CLASS_NONE || Hidden or disabled [[NPC]]s (such as closed turrets or burried headcrabs); [[npc_enemyfinder]]s without squads; [[npc_strider]] being carried by an dropship; [[npc_furniture]]; [[npc_zombie]] while slumped; [[npc_launcher]]; defaults for virtual <code>Classify</code> method of <code>CBaseEntity</code>; [[npc_missiledefense]]; [[npc_breen]]; and, [[npc_vehicledriver]] when <code>HL2_DLL</code> is not defined. | |||
|- | |||
| PLA || CLASS_PLAYER || | |||
|- | |||
| ALL || CLASS_PLAYER_ALLY || | |||
|- | |||
| VIT || CLASS_PLAYER_ALLY_VITAL || Any named NPC except Breen, Laszlo, or Sandy | |||
|- | |||
| SCA || CLASS_SCANNER || <!-- the Society of Creative Anachronisms --> [[npc_cscanner]] | |||
|- | |||
| STA || CLASS_STALKER || [[npc_stalker]] | |||
|- | |||
| VOR || CLASS_VORTIGAUNT || [[npc_vortigaunt]] | |||
|- | |||
| ZOM || CLASS_ZOMBIE || [[npc_zombie]] | |||
|- | |||
| PRO || CLASS_PROTOSNIPER || [[npc_sniper]] | |||
|- | |||
| FAU || CLASS_EARTH_FAUNA || [[npc_crow]], [[npc_pigeon]], and [[npc_seagull]] | |||
|} | |} |
Revision as of 14:03, 19 October 2005
This is a visual table of the list of default AI relationships. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit abbreviations key follows the table. The table is in order by the list's left column. The color represents the relation, and the inner value represents priority.
Relation color key:
Neutral | |
Like | |
Hate | |
Fears |
ANT | BAR | BUL | PAS | REB | COM | GUN | CON | FLA | HEA | MAN | MET | MIL | MIS | NON | PLA | ALL | VIT | SCA | STA | VOR | ZOM | PRO | FAU | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ANT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
BAR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
BUL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
PAS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
REB | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
COM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
GUN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
CON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
FLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
HEA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
MAN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
MET | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
MIL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
MIS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
NON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
PLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
ALL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
VIT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SCA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
STA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
VOR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
ZOM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
PRO | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
FAU | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abbreviations key
Symbol | Class | Description |
---|---|---|
ANT | CLASS_ANTLION | npc_antlion |
BAR | CLASS_BARNACLE | npc_barnacle |
BUL | CLASS_BULLSEYE | npc_bullseye |
PAS | CLASS_CITIZEN_PASSIVE | npc_citizen |
REB | CLASS_CITIZEN_REBEL | npc_citizen |
COM | CLASS_COMBINE | npc_combine_s |
GUN | CLASS_COMBINE_GUNSHIP | npc_combinegunship |
CON | CLASS_CONSCRIPT | No entities are of this class. |
FLA | CLASS_FLARE | CFlare
|
HEA | CLASS_HEADCRAB | npc_headcrab |
MAN | CLASS_MANHACK | npc_manhack |
MET | CLASS_METROPOLICE | npc_metropolice |
MIL | CLASS_MILITARY | npc_spotlight; npc_combine_camera when enabled; entities derived from CBaseTurret unless overridden.
|
MIS | CLASS_MISSILE | Probably something from npc_launcher or possibly weapon_rpg |
NON | CLASS_NONE | Hidden or disabled NPCs (such as closed turrets or burried headcrabs); npc_enemyfinders without squads; npc_strider being carried by an dropship; npc_furniture; npc_zombie while slumped; npc_launcher; defaults for virtual Classify method of CBaseEntity ; npc_missiledefense; npc_breen; and, npc_vehicledriver when HL2_DLL is not defined.
|
PLA | CLASS_PLAYER | |
ALL | CLASS_PLAYER_ALLY | |
VIT | CLASS_PLAYER_ALLY_VITAL | Any named NPC except Breen, Laszlo, or Sandy |
SCA | CLASS_SCANNER | npc_cscanner |
STA | CLASS_STALKER | npc_stalker |
VOR | CLASS_VORTIGAUNT | npc_vortigaunt |
ZOM | CLASS_ZOMBIE | npc_zombie |
PRO | CLASS_PROTOSNIPER | npc_sniper |
FAU | CLASS_EARTH_FAUNA | npc_crow, npc_pigeon, and npc_seagull |