Func areaportalwindow: Difference between revisions
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: [[Unit]] boundaries of the fadeout. | : [[Unit]] boundaries of the fadeout. | ||
; Translucency limit <code><[[normal]]></code> | ; Translucency limit <code><[[normal]]></code> | ||
: Prevents the ''Rendered Window'' brush from ever going completely transparent. | : Prevents the ''Rendered Window'' brush from ever going completely transparent. Useful if your rendered window uses an opaque glass material. | ||
; Foreground bmodel <code><targetname></code> | ; Foreground bmodel <code><targetname></code> | ||
: Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it. | : Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it. | ||
Revision as of 14:57, 15 November 2009
Template:Base brush It creates an areaportal that automatically closes as the camera moves away, fading a second, opaque brush in to fill the gap.
See also
Keyvalues
- Rendered Window
<targetname> - The brush entity that fills the gap left by the portal when closed.
- Fade Start Distance
<int> - Fade End Distance
<int> - Unit boundaries of the fadeout.
- Translucency limit
<normal> - Prevents the Rendered Window brush from ever going completely transparent. Useful if your rendered window uses an opaque glass material.
- Foreground bmodel
<targetname> - Optional brush entity that is drawn after the fading brush model. This model should have alpha in its textures so you can see through it.
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs