$collisiontext: Difference between revisions
Jump to navigation
Jump to search
Tip:Use $autocenter when compiling custom gibs to fix potential lighting oddities.
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
break { ragdoll mycustomgib2 health 10 fadetime 30 debris 1 burst 50 } | break { ragdoll mycustomgib2 health 10 fadetime 30 debris 1 burst 50 } | ||
break { model mycustomgib3 health 10 fadetime 30 fademindist 20 fademaxdist 30 } | break { model mycustomgib3 health 10 fadetime 30 fademindist 20 fademaxdist 30 } | ||
break { model mycustomgib4 health 10 fadetime 20 offset -2 3.68 12.4 } | break { model mycustomgib4 health 10 fadetime 20 burst 128 offset -2 3.68 12.4 } | ||
} | } | ||
Line 21: | Line 21: | ||
: The (compiled) model to spawn. | : The (compiled) model to spawn. | ||
; <code>offset <[[coordinates]]></code> | ; <code>offset <[[coordinates]]></code> | ||
: | : Works in conjuntion with the 'burst' parametre. Sets the angle to launch the model once it is spawned. | ||
; <code>health <[[int]]></code> | ; <code>health <[[int]]></code> | ||
: Overrides the model's own health value "This sometimes has to be placed in the [[$keyvalues]] line." | : Overrides the model's own health value "This sometimes has to be placed in the [[$keyvalues]] line." | ||
Line 33: | Line 33: | ||
: Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small. | : Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small. | ||
; <code>burst <int></code> | ; <code>burst <int></code> | ||
: Adds force to the gib, pushing it | : Adds force to the gib, pushing it in the direction set in 'offset' when the parent model breaks. Unit of measure unknown. A value of 128 will launch a 1KG object roughly 2-3 metres. | ||
: {{TODO|What units are in use here?}} | : {{TODO|What units are in use here?}} | ||
; <code>placementbone <bone></code> | ; <code>placementbone <bone></code> |
Revision as of 15:56, 14 October 2009
$collisiontext defines a breakable model's custom gibs. (Generic gibs are defined by $keyvalues > prop_data > breakable_model).

Todo: Is propdata required when using $collisiontext?
Example
$collisiontext { break { model mycustomgib1 health 25 fadetime 0 } break { ragdoll mycustomgib2 health 10 fadetime 30 debris 1 burst 50 } break { model mycustomgib3 health 10 fadetime 30 fademindist 20 fademaxdist 30 } break { model mycustomgib4 health 10 fadetime 20 burst 128 offset -2 3.68 12.4 } }
Options
model <path\name>
ragdoll <path\name>
- The (compiled) model to spawn.
offset <coordinates>
- Works in conjuntion with the 'burst' parametre. Sets the angle to launch the model once it is spawned.
health <int>
- Overrides the model's own health value "This sometimes has to be placed in the $keyvalues line."
fadetime <int|seconds>
- Time before gibs start to fade away. They are removed once the fade is complete.
- Todo: Is there any way to specify how long the fade should last?
fademindist <int|units>
fademaxdist <int|units>
- Distance from the camera at which to start and end temporary fading out of the gib.
debris <bool>
- Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small.
burst <int>
- Adds force to the gib, pushing it in the direction set in 'offset' when the parent model breaks. Unit of measure unknown. A value of 128 will launch a 1KG object roughly 2-3 metres.
- Todo: What units are in use here?
placementbone <bone>
placementattachment <attachment>
- Todo: Compared to $autocenter's "placementOrigin" ?