Logic timer: Difference between revisions
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Note:Enabling the entity resets its timer.
Tip:Use with logic_case for extremely random events.
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{{ | [[File:Logic timer.png|left]] {{DISPLAYTITLE:logic_timer}} __NOTOC__ | ||
{{base point|logic_timer}} It fires an [[output]] at regular or random intervals. It can optionally alternate between a "high" and a"low" output. | |||
{{note|Enabling the entity resets its timer.}} | |||
{{tip|Use with [[logic_case]] for extremely random events.}} | |||
==KeyValues== | |||
; Use Random Time <code><[[bool]]></code> | |||
: | : Makes the entity fire at random intervals. Range of values is restricted by the next two KVs. | ||
; Minimum Random Interval <code><[[float]]></code> | |||
; Maximum Random Interval <code><float></code> | |||
: If "Use Random Time" is enabled, these values define the range of values, in seconds, that the entity can choose from for random firing. | |||
; Refire Interval <code><float></code> | |||
: If "Use Random Time" is disabled, this is the interval between outputs in seconds. | |||
{{KV EnableDisable}} | |||
{{KV Targetname}} | |||
==Flags== | ==Flags== | ||
* | * Oscillator (Alternates between <code>OnTimerHigh</code> and <code>OnTimerLow</code> outputs. <code>OnTimerHigh</code> comes first.) | ||
==Inputs== | ==Inputs== | ||
; <code>Toggle</code> | |||
: Toggle the timer on or off, resetting it in the process. | |||
; <code>RefireTime <[[int]]></code> | |||
: Set a new refire interval. | |||
: Toggle the timer on | ; <code>FireTimer</code> | ||
: Set a new | |||
: Force the timer to fire immediately. | : Force the timer to fire immediately. | ||
; <code>LowerRandomBound <[[float]]></code> | |||
; <code>UpperRandomBound <float></code> | |||
: Set a new min/max random interval. | |||
; {{EP2 add|<code>ResetTimer</code>}} | |||
: Starts counting from zero. You could also use <code>enable</code>. | |||
: Set a new | ; {{EP2 add|<code>AddToTimer <float></code>}} | ||
; {{EP2 add|<code>SubtractFromTimer <float></code>}} | |||
: Adds/removes time if the timer is enabled. No effect if disabled. | |||
; {{EP2 add|<code>UseRandomTime</code>}} | |||
{{I EnableDisable}} | |||
{{I Targetname}} | |||
==Outputs== | ==Outputs== | ||
; <code>OnTimer</code> | |||
: Fired when a non-oscillating timer expires. | |||
; <code>OnTimerHigh</code> | |||
: Fired when | ; <code>OnTimerLow</code> | ||
: Alternatively fired every time an oscillating timer expires, starting with <code>OnTimerHigh</code>. | |||
{{O Targetname}} | |||
: |
Revision as of 22:38, 15 August 2009
Template:Base point It fires an output at regular or random intervals. It can optionally alternate between a "high" and a"low" output.


KeyValues
- Use Random Time
<bool>
- Makes the entity fire at random intervals. Range of values is restricted by the next two KVs.
- Minimum Random Interval
<float>
- Maximum Random Interval
<float>
- If "Use Random Time" is enabled, these values define the range of values, in seconds, that the entity can choose from for random firing.
- Refire Interval
<float>
- If "Use Random Time" is disabled, this is the interval between outputs in seconds.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Oscillator (Alternates between
OnTimerHigh
andOnTimerLow
outputs.OnTimerHigh
comes first.)
Inputs
Toggle
- Toggle the timer on or off, resetting it in the process.
RefireTime <int>
- Set a new refire interval.
FireTimer
- Force the timer to fire immediately.
LowerRandomBound <float>
UpperRandomBound <float>
- Set a new min/max random interval.
- Template:EP2 add
- Starts counting from zero. You could also use
enable
. - Template:EP2 add
- Template:EP2 add
- Adds/removes time if the timer is enabled. No effect if disabled.
- Template:EP2 add
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnTimer
- Fired when a non-oscillating timer expires.
OnTimerHigh
OnTimerLow
- Alternatively fired every time an oscillating timer expires, starting with
OnTimerHigh
.