VMEX: Difference between revisions
Jump to navigation
Jump to search
m (Added specific version # to l4d vemx) |
TomEdwards (talk | contribs) (otherlang2) |
||
Line 1: | Line 1: | ||
{{otherlang2 | |||
| de = Vmex:de | |||
}} | |||
'''Valve Map Extractor''' ('''VMEX''') is a decompiler for [[Source]] engine maps. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Since version 0.98g it supports all of Valve's games. | '''Valve Map Extractor''' ('''VMEX''') is a decompiler for [[Source]] engine maps. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Since version 0.98g it supports all of Valve's games. | ||
Revision as of 04:39, 27 July 2009
Valve Map Extractor (VMEX) is a decompiler for Source engine maps. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Since version 0.98g it supports all of Valve's games.
The Ship
To decompile maps for The Ship, download the modified version: VMEX (v0.98e) here.
Left 4 Dead
A hacked version of vmex was created for decompiling Left 4 Dead maps by TerabyteDragon. This hack resolves an issue with static props (specifically how large the entries are in the BSP file). Download available here (replaces the.jar from the 0.98g release).
See also
- VMEX - the official website.
- VMEX 0.98g - download mirror for the latest version.