Npc turret floor: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Bug:The Enable/Disable inputs have no effect while the turret is knocked over. [todo tested in ?]
Bug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets. [todo tested in ?]
(the "Citizen modified (Friendly)" flag doesn't seem to work in plain HL2 (ep1 only?) added reference to ai_relationship) |
TomEdwards (talk | contribs) (cleanup) |
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{{ | {{otherlang2|ru=npc_turret_floor:ru}} | ||
[[Image:combine_turret_floor.jpg|150px|right|Floor Turret]] | |||
It is | {{hl2 point|npc_turret_floor}} It is a three-legged Combine turret, equipped with a weak [[weapon_ar2|AR2]]. {{wrongtitle|title=npc_turret_floor}} __NOTOC__ | ||
It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to and fire at a target until that target goes is out of range or can't be seen. | |||
{{todo|If placed in a squad, does it share enemies?}} | |||
{{NPCNote}} | |||
== See also == | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_ground]] | |||
* [[npc_combine_camera]] | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV npc_turret_floor}} | |||
==Flags== | ==Flags== | ||
{{Fl npc_turret_floor}} | |||
==Inputs== | ==Inputs== | ||
{{I npc_turret_floor}} | |||
==Outputs== | ==Outputs== | ||
{{ | {{O npc_turret_floor}} | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 10:05, 21 July 2009
Template:Hl2 point It is a three-legged Combine turret, equipped with a weak AR2. Template:Wrongtitle
It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to and fire at a target until that target goes is out of range or can't be seen.
Todo: If placed in a squad, does it share enemies?

See also
Keyvalues
- Skin Number (SkinNumber) <integer>
- Which skin to use for this turret. Set to 0 to select randomly.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Autostart : [32]
- Unknown. Possibly deprecated.
- Start Inactive : [64]
- Causes this turret to start deactivated
- Fast Retire : [128]
- Makes this turret return to its dormant state faster after losing a target
- Out of Ammo : [256]
- Makes this turret unable to shoot at acquired targets
- Citizen modified (Friendly) : [512] (in all games since
)
- This turret will be allied with the player and use a special skin
Inputs
- Enable
- Disable
- Toggle
- Active/deactivate the turret's mechanisms.

- DepleteAmmo
- RestoreAmmo
- Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.

- SelfDestruct (in all games since
)
- Emit a warning then self-destruct in a small explosion.
Outputs
- OnDeploy
- OnRetire
- Turret has become active and dangerous or inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- OnPhysGunDrop
- Picked up/released by Gravity Gun or +use.