Info game event proxy: Difference between revisions
Jump to navigation
Jump to search
Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
Note:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the
(added spawnflag) |
m (added save/ to the count file's patch) |
||
Line 4: | Line 4: | ||
Triggers a game event (for example show a hint) in Left 4 Dead. | Triggers a game event (for example show a hint) in Left 4 Dead. | ||
{{Note|Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the game_instructor_counts.txt file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success | {{Note|Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the <code>save/game_instructor_counts.txt</code> file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 21:07, 20 July 2009

Entity Description
Triggers a game event (for example show a hint) in Left 4 Dead.

save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- range
- <float> How near the player must be (in feet) to determine visibility.
- event_name
- <string> Name of the event.
Inputs
- GenerateGameEvent
- Generate my game event. (This entity is sent as the SUBJECT)
Flags
- 1: Fire Automatically When First Seen