Tf logic arena: Difference between revisions

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(Created page with '{{wrongtitle|title=tf_logic_arena}} == Entity description == This entity is how arena mode is activated. Among the things it causes: * No respawn or class changing during …')
 
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{{wrongtitle|title=tf_logic_arena}}
{{wrongtitle|title=tf_logic_arena}}
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== Entity description ==
== Entity description ==


This entity is how [[arena mode]] is activated. Among the things it causes:
This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes:


* No respawn or class changing during round
* No respawn or class changing during round
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* Thing on HUD that shows the number of people left on each side instead of timer
* Thing on HUD that shows the number of people left on each side instead of timer
* Letting dead players spectate either side.
* Letting dead players spectate either side.
* Instead of choosing Red or Blu, players simply have Fight!
* Instead of choosing "Red" or "Blu", players simply have "Fight!"
* Requires exact team balance
* Requires exact team balance


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* '''OnCapEnabled'''
* '''OnCapEnabled'''
: Sent when control point unlocks.
: Sent when control point unlocks.
==Availability==
This point-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]].
[[Category:Team Fortress 2 Entities]]

Revision as of 15:04, 28 June 2009

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Stub

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Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

And so on.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • CapEnableDelay
<integer>

Inputs

None.

Outputs

  • OnArenaRoundStart
Sent when round begins.
  • OnCapEnabled
Sent when control point unlocks.

Availability

This point-based entity is exclusive to Team Fortress 2.