Tf logic arena: Difference between revisions
Jump to navigation
Jump to search
Nick Ninja (talk | contribs) (Created page with '{{wrongtitle|title=tf_logic_arena}} == Entity description == This entity is how arena mode is activated. Among the things it causes: * No respawn or class changing during …') |
Nick Ninja (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=tf_logic_arena}} | {{wrongtitle|title=tf_logic_arena}} | ||
{{stub}} | |||
== Entity description == | == Entity description == | ||
This entity is how [[arena mode]] is activated. Among the things it causes: | This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes: | ||
* No respawn or class changing during round | * No respawn or class changing during round | ||
Line 12: | Line 13: | ||
* Thing on HUD that shows the number of people left on each side instead of timer | * Thing on HUD that shows the number of people left on each side instead of timer | ||
* Letting dead players spectate either side. | * Letting dead players spectate either side. | ||
* Instead of choosing Red or Blu, players simply have Fight! | * Instead of choosing "Red" or "Blu", players simply have "Fight!" | ||
* Requires exact team balance | * Requires exact team balance | ||
Line 32: | Line 33: | ||
* '''OnCapEnabled''' | * '''OnCapEnabled''' | ||
: Sent when control point unlocks. | : Sent when control point unlocks. | ||
==Availability== | |||
This point-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]]. | |||
[[Category:Team Fortress 2 Entities]] |
Revision as of 15:04, 28 June 2009
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing "Red" or "Blu", players simply have "Fight!"
- Requires exact team balance
And so on.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- CapEnableDelay
- <integer>
Inputs
None.
Outputs
- OnArenaRoundStart
- Sent when round begins.
- OnCapEnabled
- Sent when control point unlocks.
Availability
This point-based entity is exclusive to Team Fortress 2.