Creating a moving platform: Difference between revisions
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Revision as of 12:40, 28 June 2009
In this tutorial you will learn how to create a moving platform.
New Tutorial
The platform
1. Create a prop_dynamic with the following settings:
- Property Name - Value - World Model - models/props/light_rail_platform.mdl - Name - platform1_model - Parent - platform1_train 
2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings:
- Property Name - Value - Name - platform1_train - Height above track - 0 - Change angles - never - Move sound - Portal.horizontal_lift_move - Volume - 2 - Max pitch - 100 - Min pitch - 80 - First stop target - platform1_s1 - Max speed - 40 - Initial Speed - 40 
- Also, ensure no user control is checked. If no initial speed is specified, the train will not move at all.
3. Create an env_citadel_energy_core, place it under the model, and set these values:
- Property Name - Value - Name - platform1_core - Parent - platform1_train - Pitch Yaw Roll - 90 0 0 - Scale - .5 
- Set the flag to start on if desired.
The Path
1. Create a path_track, center it in the very center of platform1_train. Set these values:
- Property Name - Value - Name - platform1_s1 - Next stop target - platform1_s2 - Orientation type - no change 
- Set the flag teleport to this path_track if you have a one direction system.
- I also set these outputs:
2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first.
3. Test your system, before you continue.
The Rail
1. Create a brush 12x2 and set it around your path. Turn it to a func_brush with these settings:
- Property Name - Value - Fx color - 225 252 253 - Solidity - Never Solid 
2. Place info_targets at each bend or end of the rail brushes. Name them something like platform1_target1.
3. Create an env_beam for each strait section of track. Set the following:
- Property Name - Value - Beam color - 38 50 68 - Brightness - 255 - Ending entity - (your info_target) - Life - 0 - Name - platform1_beam - Render FX - Fast Wide Pulse - Sprite name - materials/Effects/laser1.vmt - Start entity - (your info_target) - Texture scroll rate - 2 - Width - 4 
Set it to start on.
Props
1. Add props at the end of your rails. Also under the corners.
- Some props are :
- models/props/light_rail_wall_emitter.mdl
- models/props/light_rail_endcap.mdl
- models/props/light_rail_corner.mdl
 
2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5
Enabling
1. To enable your train use these outputs:
Old Tutorial

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In this tutorial you will learn how to create a moving platform.
Setting up the model
You will need one from these models
- This one is bigger: models/props/light_rail_platform.mdl.
- This one is smaller models/props/light_rail_platform_02.mdl.
- After you have decided witch one is better for you, name it platform_model.
- Set its parent to platform_func, which we'll create next.
Creating functions
Create brush with dimensions of chosen platform. It’s not necessary, but it will surely work without any bugs. Tie it to func_tracktrain entity by pressing Ctrl-T, and set its variables as follows:
- Property Name - Value - Change angles - this is up to you, I’m using: - never (fixed orientation)- Change velocity - too, it’s your choice, but: - ease in/ease out- First stop target - P1_S1_M- Initial speed - 100- Max speed - 10 000- Name - platform_func 
 
And, you may set sounds:
- Property Name - Value - Start sound - Doors.Move12- Stop sound - Doors.FullClose12
 
Path tracking
Our platform is using the path_track entities to specify its movement course, so we have to add these now. You can see the architecture we will use.
Create a set of path_tracks, configuring them as follows:
- Property Name - Value - Name - P1_S1_M- New train speed - 30- Next stop target - P1_S1_O
 
- Property Name - Value - Name - P1_S1_O- New train speed - 200- Next stop target - P1_S2_I
 
- Property Name - Value - Name - P1_S2_I- New train speed - 30- Next stop target - P1_S2_M
 
- Property Name - Value - Name - P1_S2_M- New train speed - 30- Next stop target - P1_S2_O
 
- Property Name - Value - Name - P1_S2_O- New train speed - 200- Next stop target - P1_S1_I
 
Place them as necessary but make sure they are linked, as shown by a yellow line in Hammer's viewports.
Final touches
Now you have a working platform, so we can add a few models to support it. That oval-shaped object is used on walls, so it's easy to add to your map. The second model looks better, you may even add that stand under it.
- Moving platform mdl 01.jpg
- Moving platform mdl 02.jpg
- Moving platform mdl 03.jpg


