Talk:VTF (Valve Texture Format): Difference between revisions
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With volumetric textures, does this mean we will be able to implement volumetric fog? | With volumetric textures, does this mean we will be able to implement volumetric fog? | ||
:Apparently yes. I spoke to Brian Jacobson at Valve and he said thats what its there for although at present no volumetric texture exist. I would assume support for them will come in a future engine update. --[[User:Wunderboy|Wunderboy]] 06:06, 8 Oct 2005 (PDT) | :Apparently yes. I spoke to Brian Jacobson at Valve and he said thats what its there for although at present no volumetric texture exist. I would assume support for them will come in a future engine update. --[[User:Wunderboy|Wunderboy]] 06:06, 8 Oct 2005 (PDT) | ||
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Anybody know where I can find an explanation of what "Nice Filtered" means? --[[User:AlphaWolf|AlphaWolf]] 23:29, 10 Oct 2005 (PDT) |
Revision as of 23:29, 10 October 2005
Possibly redirect this to Valve Texture File (needs to be created) instead of leaving this at VTF?
- I agree, VTF seems too ambiguous. --Zevensoft
VTF is the file extention, Once you get working with the SDK you know what it means. you might want to redirect from Valve Texture File to VTF instead. plus do you really want to move all the info here to the next page? --Gregory Walek
With volumetric textures, does this mean we will be able to implement volumetric fog?
- Apparently yes. I spoke to Brian Jacobson at Valve and he said thats what its there for although at present no volumetric texture exist. I would assume support for them will come in a future engine update. --Wunderboy 06:06, 8 Oct 2005 (PDT)
Anybody know where I can find an explanation of what "Nice Filtered" means? --AlphaWolf 23:29, 10 Oct 2005 (PDT)