Talk:L4D Mapping Notes: Difference between revisions
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(New page: I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this ...) |
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== Tank spawning too close to survivors == | |||
I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem? | I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem? | ||
:I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account [http://www.mediafire.com/download.php?eqrnymzkanm here] a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --[[User:Brandished|brandished]] 04:48, 28 January 2009 (UTC) |
Revision as of 21:48, 27 January 2009
Tank spawning too close to survivors
I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem?
- I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account here a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --brandished 04:48, 28 January 2009 (UTC)