Talk:L4D Mapping Notes: Difference between revisions

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(New page: I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this ...)
 
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== Tank spawning too close to survivors ==
I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course).  Is there any known solution to this problem?
I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course).  Is there any known solution to this problem?
:I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account [http://www.mediafire.com/download.php?eqrnymzkanm here] a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected?  I also had areas players could not access/see marked OBSCURED as well. --[[User:Brandished|brandished]] 04:48, 28 January 2009 (UTC)

Revision as of 21:48, 27 January 2009

Tank spawning too close to survivors

I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem?

I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account here a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --brandished 04:48, 28 January 2009 (UTC)