Talk:L4D Mapping Notes
From Valve Developer Community
Tank spawning too close to survivors
I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem?
- I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account here a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --brandished 04:48, 28 January 2009 (UTC)
- I'm actually under the impression that spawns during the finale are SET spawns, not random. They happen in specific places, preset by you. -CorporalAris 05:44, 28 January 2009 (UTC)
Types of infected
- I'd leave it in the Left 4 Dead Navigation Meshes article for now as place names are more or less a part of the navigation mesh. If the subsection starts to becomes too lengthy, you could also move it into an article of it's own.
- The L4D Mapping Notes page was originally started as an info dumping ground for all the material that didn't seem to fit quite well into the Your First Left 4 Dead Map article (where a lot of the page's contents sat originally). I moved the info here as it was going into much more detail then might be helpful for an article about the basics of getting a L4D map working. I intended this to be a "work-in-progress" page for growing articles out of what would have otherwise been stub pages. My idea was that once a subsection gained enough useful information, it could either be added into an existing page or used to create a new article. --brandished 14:44, 2 April 2009 (UTC)