Talk:L4D Mapping Notes

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Tank spawning too close to survivors

I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem?

I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account here a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --brandished 04:48, 28 January 2009 (UTC)
I'm actually under the impression that spawns during the finale are SET spawns, not random. They happen in specific places, preset by you. -CorporalAris 05:44, 28 January 2009 (UTC)

Types of infected

Should I take the information from the Left 4 Dead Navigation Meshes article and put them in here, or just simply say where the population lists are? --Alfonzo 04:19, 2 April 2009 (UTC)

I'd leave it in the Left 4 Dead Navigation Meshes article for now as place names are more or less a part of the navigation mesh. If the subsection starts to becomes too lengthy, you could also move it into an article of it's own.
The L4D Mapping Notes page was originally started as an info dumping ground for all the material that didn't seem to fit quite well into the Your First Left 4 Dead Map article (where a lot of the page's contents sat originally). I moved the info here as it was going into much more detail then might be helpful for an article about the basics of getting a L4D map working. I intended this to be a "work-in-progress" page for growing articles out of what would have otherwise been stub pages. My idea was that once a subsection gained enough useful information, it could either be added into an existing page or used to create a new article. --brandished 14:44, 2 April 2009 (UTC)