Template:KV DynamicProp: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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{{kv targetname}}
{{kv targetname}}
* {{kv angles}}
* {{KV Angles}}
* {{KV DistanceFade}}
* {{KV DistanceFade}}



Revision as of 22:34, 19 January 2009

Template:Kv targetname

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • BaseFadeProp:
Start Fade Dist (fademindist) <float>
Distance at which the entity starts to fade.
End Fade Dist (fademaxdist) <float>
Max fade distance at which the entity is visible.
  • If start fade is <0, the entity will disappear instantly when end fade is hit.
  • If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
The values will scale appropriately if the entity is in a 3D Skybox.
Fade Scale (fadescale) <float>
If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Source 2006), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
  • DefaultAnim
<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
  • RandomAnimation
<choices> Randomly Animate.
Literal value Description
0 No
1 Yes
  • MinAnimTime
<float> Minimum time between random animations.
  • MaxAnimTime
<float> Maximum time between random animations.
<integer> Initial Bodygroup Setting
Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.[missing string]