AI NavGoalFlags t: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) No edit summary |
m (Robot: fixing template case.) |
||
| Line 3: | Line 3: | ||
;<code>AIN_YAW_TO_DEST</code> | ;<code>AIN_YAW_TO_DEST</code> | ||
:"While navigating, try to face the destination point". | :"While navigating, try to face the destination point". | ||
:{{ | :{{TODO|Get this to work!}} | ||
;<code>AIN_UPDATE_TARGET_POS</code> | ;<code>AIN_UPDATE_TARGET_POS</code> | ||
:If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered). | :If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered). | ||
Revision as of 19:17, 19 January 2009
Flags used by the AI_NavGoal_t structure.
AIN_YAW_TO_DEST- "While navigating, try to face the destination point".
- Todo: Get this to work!
AIN_UPDATE_TARGET_POS- If the
GoalTypeisGOALTYPE_TARGETENT, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time conditions are gathered).
Tip:Use SetTarget()to choose the target entity.AIN_NO_PATHCORNER_PATHFINDING- If using a path_corner, don't build a path; just head straight to the destination. The path_corner must be accessible in a straight line from the NPC's position!