Creating an interaction: Difference between revisions
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Note:An interaction should only be declared in one NPC's
m (Reverted edit of BocroLtatr, changed back to last version by JeffLane) |
m (Robot: fixing template case.) |
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== Implementation == | == Implementation == | ||
{{ | {{TODO|Implementation}} | ||
{{navbar|Creating a squadslot|Creating an NPC|Creating a schedule}} | {{navbar|Creating a squadslot|Creating an NPC|Creating a schedule}} | ||
[[Category:AI Programming]] | [[Category:AI Programming]] |
Revision as of 20:16, 19 January 2009
Declaration
The first step to creating an interaction for your NPC is to create a name for it and add it to the "Interactions" section as well as adding it to src\dlls\hl2_dll\AI_Interactions.h
. Here's an example name for an activity: g_interactionVortigauntKick.
Once the activity is added, you must use the DECLARE_INTERACTION
macro in the AI_BEGIN_CUSTOM_NPC
section.
Here's an example of the DECLARE_INTERACTION code:
DECLARE_INTERACTION( g_interactionExample )

AI_BEGIN_CUSTOM_NPC
section, regardless of how many NPCs utilize it.Implementation
Todo: Implementation