Func respawnroom: Difference between revisions
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==Outputs== | ==Outputs== | ||
* {{ | * {{O Targetname}} | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 20:10, 19 January 2009
Entity Description
A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.