Func clip vphysics: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Outputs==
==Outputs==
*{{o targetname}}
*{{O Targetname}}

Revision as of 20:09, 19 January 2009

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs