Func clip vphysics: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.