Env wind: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 35: | Line 35: | ||
== Outputs == | == Outputs == | ||
*{{ | *{{O Targetname}} | ||
* '''{{EP1 add|OnGustStart}}''' | * '''{{EP1 add|OnGustStart}}''' | ||
: Fired when a wind gust begins. | : Fired when a wind gust begins. | ||
* '''{{EP1 add|OnGustEnd}}''' | * '''{{EP1 add|OnGustEnd}}''' | ||
: Fired when a wind gust ends. | : Fired when a wind gust ends. |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity to control wind in the map. It is partially functional.
- See also : trigger_wind, trigger_push and env_rotorwash.
In code it is represented by class CEnvWind, defined in effects.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- gustsound
- <sound> Sound to be played to simulate the gusting wind. Deprecated (in all games since
)
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <float> Minimum time delay between random gusts.
- maxgustdelay
- <float> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
- gustduration (in all games since
)
- <integer> How long will the wind gust for.
Inputs
Outputs
- OnGustStart (in all games since
)
- Fired when a wind gust begins.
- OnGustEnd (in all games since
)
- Fired when a wind gust ends.