Prop vehicle jeep: Difference between revisions
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m (Robot: fixing template case.) |
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== Outputs == | == Outputs == | ||
* {{ | * {{O BaseDriveableVehicle}} | ||
* '''{{EP1 add|OnCompanionEnteredVehicle}}''' | * '''{{EP1 add|OnCompanionEnteredVehicle}}''' | ||
: Companion has entered the vehicle. | : Companion has entered the vehicle. |
Revision as of 20:03, 19 January 2009
Entity description
A jeep/buggy (drivable model) or Template:EP2 add.
Keyvalues
- BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
- EnableGun
- <boolean> Whether the jeep gun is enabled or disabled.
Inputs
- BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float >
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- StartRemoveTauCannon
- Start the tau removal sequence.
- FinishRemoveTauCannon
- Finish the tau removal sequence.
- LockEntrance (in all games since
)
- Stops NPC's from entering the vehicle until unlocked.
- UnlockEntrance (in all games since
)
- Allows NPC's to enter the vehicle.
- LockExit (in all games since
)
- Stops NPC's from exiting the vehicle until unlocked.
- UnlockExit (in all games since
)
- Allows NPC's to exit the vehicle.
- Set the visibility of the Magnusson device tray.
- Adds a Magnusson device to jalopy's cargo.
- Adds a radar to the jalopy.
- Same as EnableRadar, but now detects enemies as well as cargo beacons.
- Removes the radar from the jalopy.
- Allow physgun to punt jalopy.
- Do not allow physgun to punt jalopy.
Outputs
- BaseDriveableVehicle:
- PlayerOn <void>
- PlayerOff <void>
- !activator = the player
!caller = this entity
Player entered/exited the vehicle.
- PressedAttack <void>
- PressedAttack2 <void>
- !activator = !caller = this entity
Player pressed the+attack
/+attack2
key.
- AttackAxis <float >
- Attack2Axis <float >
- !activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of theattack
/attack2
buttons (can only be 0 or 1). Also called when the player exits the vehicle.
- OnCompanionEnteredVehicle (in all games since
)
- Companion has entered the vehicle.
- OnCompanionExitedVehicle (in all games since
)
- Companion has exited the vehicle.
- OnHostileEnteredVehicle (in all games since
)
- Hostile has entered the vehicle.
- OnHostileExitedVehicle (in all games since
)
- Hostile has exited the vehicle.