Template:KV BaseActbusyGoal: Difference between revisions
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(This template stores the shared keyvalues of ai_goal_actbusy and ai_goal_actbusy_queue.) |
m (Robot: fixing template case.) |
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{{ | {{KV Targetname}} | ||
* '''actor''' | * '''actor''' | ||
: <target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported. | : <target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported. |
Revision as of 19:58, 19 January 2009
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- actor
- <target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported.
- StartActive
- <boolean> Start Active
- SearchType
- <choices> Search Type - What type of targetname the actor keyvalue is refering to.
Literal value Description 0 Entity Name 1 Classname
- busysearchrange
- <float> Search Range for Busy Hints - Maximum distance between an actbusy hint and NPC for the NPC to consider it.
- visibleonly
- <boolean> Visible Busy Hints Only - If set, an NPC will only consider actbusy hints in view when deciding which to use. Once the choice has been made it will not change, even if new hints become visible.