Template:KV BaseActbusyGoal: Difference between revisions

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(This template stores the shared keyvalues of ai_goal_actbusy and ai_goal_actbusy_queue.)
 
m (Robot: fixing template case.)
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{{kv targetname}}
{{KV Targetname}}
* '''actor'''
* '''actor'''
: <target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported.
: <target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported.

Revision as of 19:58, 19 January 2009

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • actor
<target_name_or_class> Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported.
  • StartActive
<boolean> Start Active
  • SearchType
<choices> Search Type - What type of targetname the actor keyvalue is refering to.
Literal value Description
0 Entity Name
1 Classname
  • busysearchrange
<float> Search Range for Busy Hints - Maximum distance between an actbusy hint and NPC for the NPC to consider it.
  • visibleonly
<boolean> Visible Busy Hints Only - If set, an NPC will only consider actbusy hints in view when deciding which to use. Once the choice has been made it will not change, even if new hints become visible.