Func clip vphysics: Difference between revisions

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m (Robot: fixing template case.)
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==Inputs==
==Inputs==
*{{i targetname}}
*{{I Targetname}}


==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}

Revision as of 19:37, 19 January 2009

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs