Env wind: Difference between revisions
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== Inputs == | == Inputs == | ||
*{{ | *{{I Targetname}} | ||
== Outputs == | == Outputs == |
Revision as of 19:36, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity to control wind in the map. It is partially functional.
- See also : trigger_wind, trigger_push and env_rotorwash.
In code it is represented by class CEnvWind, defined in effects.cpp.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- gustsound
- <sound> Sound to be played to simulate the gusting wind. Deprecated (in all games since
)
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <float> Minimum time delay between random gusts.
- maxgustdelay
- <float> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
- gustduration (in all games since
)
- <integer> How long will the wind gust for.
Inputs
Outputs
- Template:O targetname
- OnGustStart (in all games since
)
- Fired when a wind gust begins.
- OnGustEnd (in all games since
)
- Fired when a wind gust ends.