Npc turret floor: Difference between revisions

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m (Robot: fixing template case.)
Line 23: Line 23:
* 64 : Start Inactive
* 64 : Start Inactive
* 128 : Fast Retire
* 128 : Fast Retire
* {{ep1 add|256 : Out of Ammo}}
* {{EP1 add|256 : Out of Ammo}}
* {{ep1 add|512 : Citizen modified (Friendly)}}
* {{EP1 add|512 : Citizen modified (Friendly)}}


==Inputs==
==Inputs==

Revision as of 19:19, 19 January 2009

Template:Wrongtitle

Entity Description

Floor Turret

A three-legged turret, equipped with a weaker variant of an AR2.

It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.

If placed in a squad, it might share enemies with its squad.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

  • 32 : Autostart
  • 64 : Start Inactive
  • 128 : Fast Retire
  • 256 : Out of Ammo (in all games since Half-Life 2: Episode One)
  • 512 : Citizen modified (Friendly) (in all games since Half-Life 2: Episode One)

Inputs

  • Enable
    Enable the turret.
  • Disable
    Disable the turret.
  • DepleteAmmo
    Depletes all the ammo from a turret, causing it to dry-fire.
  • RestoreAmmo
    Restores ammo to a turret, allowing it to fire live rounds again.
  • SelfDestruct
    Causes the turret to warn and then explode.

Outputs

  • OnRetire
    Turret is becoming inactive and harmless.
  • OnTipped
    Turret has been tipped over and is inactive.
  • OnPhysGunPickup
    Picked up with physgun.
  • OnPhysGunDrop
    Released by physgun.


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