User:Zevensoft: Difference between revisions
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* [http://dorm.tunkeymicket.com/zeven/up_city/up_city0000.jpg City] | * [http://dorm.tunkeymicket.com/zeven/up_city/up_city0000.jpg City] | ||
* [http://dorm.tunkeymicket.com/zeven/up_catacombs0002.jpg Catacombs] | * [http://dorm.tunkeymicket.com/zeven/up_catacombs0002.jpg Catacombs] | ||
* [http://dorm.tunkeymicket.com/zeven/ | * [http://dorm.tunkeymicket.com/zeven/foresttest0002.jpg Forest] | ||
* [http://www.planethalflife.com/uncrossable/mediaroot/up5media/maps/upt_domination/upt_domination1.jpg Domination] (Tech Demo) | * [http://www.planethalflife.com/uncrossable/mediaroot/up5media/maps/upt_domination/upt_domination1.jpg Domination] (Tech Demo) | ||
* CS-Style Rounds (Tech Demo) | * CS-Style Rounds (Tech Demo) |
Revision as of 09:14, 6 October 2005
I'm an experienced mapper with the Half-Life engine, worked on mods such as UP and NNC, and I am currently working on a HL2 recreation of hogwarts.
Latest Work
http://img382.imageshack.us/img382/479/dmc2psxcolosseum00101ew.jpg
dmc2_psx_colosseum
Mod Experience
Uncrossable Parallel - Head Mapper, Technical Mapping Expert
Naruto Ninja Chronicles - Mapper
Half-Life Rally - Beta Tester
Bloodhound: A Detective Story - Art Director, Head Mapper
The Magical World of Harry Potter - Project Lead, Mapping Director
Maps
Deathmatch Classic
- The Forge
- Hydrophobia
- Colosseum
- Aquaplex (Incomplete)
Half-Life Rally
- Swerve Shot
- Right On Cue
- Citypark
- Ridge Racer (Incomplete)
- Alpine (Incomplete)
Naruto Ninja Chronicles
Uncrossable Parallel
- Redemption
- Scorched
- Mansion
- Deserted
- City
- Catacombs
- Forest
- Domination (Tech Demo)
- CS-Style Rounds (Tech Demo)
- TFC-Style Push (Tech Demo)
Tools
Zevensoft Terrain Generator
ZTG is a terrain generation program, which takes a basic black and white bitmap, and turns it into a MAP file, ready for editing in the Half-Life editing program, Valve Hammer. The first version of ZTG was fairly buggy, and was written in my first year of programming. ZTG 1.5 was the breakthrough version of ZTG. With it, I added a 3D, shaded, preview of the terrain being edited. This was also the first time ZTG had ever been used in an official map, being used to create the terrorist spawn in the map de_chateau by MacMan. Version 1.5 also added many user-friendly features, such as a built-in editor, and terrain processing functions. In development now, ZTG 3 will be the next big thing in terrain generation. Supporting a whole new interface, scripting support, and hardware acceleration, ZTG3 will provide all of your terrain generating and editing needs.
Half-Life Rally Track Creator
The HLR Track Creator takes a basic overhead plan view of a track (created using the mouse) and can apply smoothing, and then export that track to .MAP format.
Half-Life Rally Content Delivery System
The HLR Content System enables users to not only update their base installation with the latest files, but also allows the user to choose optional upgrade "packs" to install, for example extra maps, models, or even gameplay modifications.