WorldTwoTextureBlend: Difference between revisions
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Note:Do not confuse this shader with
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*<code>[[WorldVertexTransition]]</code> | *<code>[[WorldVertexTransition]]</code> | ||
*<code>[[LightmappedGeneric]]</code> | *<code>[[LightmappedGeneric]]</code> | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
Revision as of 15:59, 25 September 2008
WorldTwoTextureBlend is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo (unlike the command's normal usage). $detail must have an alpha channel if $basetexture is to be seen!
WorldVertexTransition, which blends between textures but does not display one above the other.Syntax
WorldTwoTextureBlend
{
$basetexture <texture>
$detail <texture with alpha channel>
$detailscale <float> // Behaves normally
}
Supported effects
$bumpmap(will not apply to$detail)$translucentand$alpha
This shader does not support $envmap.