Func bomb target: Difference between revisions
		
		
		
		
		
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| mNo edit summary | mNo edit summary | ||
| Line 9: | Line 9: | ||
| * {{kv targetname}} | * {{kv targetname}} | ||
| ==Inputs== | ==Inputs== | ||
| * {{i  | * {{i trigger}} | ||
| * '''BombExplode''' | |||
| ==Outputs== | ==Outputs== | ||
| * {{ | * {{i trigger}} | ||
| * '''BombExplode''' | |||
| [[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] | ||
Revision as of 19:45, 26 December 2006
Entity Description
Only for Counter-Strike Source.
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb.
Keyvalues
Inputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest   (in all games since  ) )
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.  Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: ) )
- StartTouch   (in all games since  ) !FGD ) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- DisableAndEndTouch   (only in   ) )
- Disables this trigger and calls EndTouch on all currently-touching entities.
|}
- BombExplode
Outputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest   (in all games since  ) )
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.  Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: ) )
- StartTouch   (in all games since  ) !FGD ) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- DisableAndEndTouch   (only in   ) )
- Disables this trigger and calls EndTouch on all currently-touching entities.
|}
- BombExplode